Swap Magic San Andreas fix

Swap Magic San Andreas fix


"If you love video games as much as I did when I was young then you must like the Sony Playstation."

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Swap Magic San Andreas fix for PS2

Swap Magic is a progam for Playstation 2 that does the following:

  • Allows playing of all PS2 Backup Games
  • Allows playing of all PS2 Import Games
  • 100% compatible with all games
  • Compatible with V4, V5/V6 and V7 PS2
  • PS1 Backup Games are not supported
  • Requires the use of a No Solder Modchip (PnP Key)

Official Web Site: http://www.swapmagic3.com

... on the net for people to learn how to fix and modify ... is it better then dvd-r for games like san andreas or is ... PS2 V4 Swap Magic 3.3 w/ Slide Card NEC ND-3500A w ...

Help with San Andreas
... Hi, thanks for rteplying, iam using Swap Magic. I burned it with DVD ... Its just San Andreas. Is there any way i can use DVDLoader to fix this little problem ...

SWAPMAGiCFiX.COM identifies known problem games with Swap Magic 2.0 CD/DVD and links directly to the appropriate WORKiNG FiX for each game.

Q. What is the Swap Magic 3.0 Boot Disk?
A. A lot of mod chip solutions needs a boot disk to work. In the beginning DVD Region X and Action Replay from Datel was very popular swap discs. But these products were used in lack of better alternatives at that time. Now Swap Magic has arrived!
Swap Magic boot disks has been designed with one purpose in mind - booting backups. In the Swap Magic 3.0 package, there is two discs. One disc for booting CD-R games, and another for booting DVD-R games. The disks contains all the needed information to boot a backup.
In short the procedure for booting a backup with Swap Magic is like this:
1. Insert a Swap Magic Disc in your PlayStation2 (use CD or DVD version)
2. When there is two options(Load Program and Video Mode)on the screen, that is the time to swap the disc.
3. Use mod chip or Slide-Tool to eject the CD tray
4. Insert your CD or DVD backup
5. Use mod chip or Slide-Tool to put the CD tray back
6. Press X on joy pad and the game starts

Below is some interesting history on the playstation:

History of Sony Playstation

By Mary Bellis

The history of the Playstation begins in 1988 when Sony and Nintendo were working together to develop the Super Disc. The Super Disc was going to be a CD-ROM attachment that was intended to be part of Nintendo's soon to be released Super Nintendo game. However, Sony and Nintendo parted ways business-wise and the Super Disc was never introduced or used by Nintendo. In 1991, Sony used a modified version of the Super Disk as part of their new game console - the Sony Playstation. Research and development for the PlayStation had began in 1990, headed by Sony engineer, Ken Kutaragi.

Only two hundred models of the first Playstation (that could play Super Nintendo game cartridges) were manufactured by Sony. The original Playstation was designed as a multi-media and multi-purpose entertainment unit. Besides being able to play Super Nintendo games, the Playstation could play audio CDs and could read CDs with computer and video information as well. In 1994, the new PlayStation X (PSX) was released that was no longer compatable with Nintendo game cartridges and only played CD-ROM based games. A smart move that soon made Playstations the best selling game console.

Sony Playstation / PSOne

Japanese electronics company Sony’s involvement in the videogame industry began as a manufacturer of a custom sound chip used in Nintendo’s SuperNES console.

Rival companies NEC and Sega had taken the leap to CD based gaming, and Nintendo had no intentions of being left behind. They immediately partnered up with Sony to develop their CD based system. Sony went on to develop two units. One was a 16-bit add-on for the Super Famicom / NES that sat underneath the system and allowed CD based gaming (SNES CD), and another as a stand-alone unit. Initially the agreement allowed Sony the ability to license CD based games for the system. Nintendo was not willing to relinquish control over software licensing. They dropped Sony from the project, and approached Phillips to develop the add-on. Ken Kutaragi, the Sony researcher who had worked on the SNES PlayStation prototype and the sound chip for the SNES (Sony SPC700), did not want to give up the hard work put into the unit. He wanted to continue working on this project and so approached then Sony President Norio Ogha to develop the stand-alone console without Nintendo. The project continued, and the new Sony Computer Entertainment Division was formed. Sony announced the console dubbed ‘Playstation’ at the Tokyo International Electronics Show in October 1991. The original Playstation concept would be able to play SNES games, as well as educational CD software. Nintendo would try to re-negotiate with Sony in fear that they would drop support for the SuperNES sound chip, but the joint effort between the companies never saw the light of day. Ken Kutaragi went back to develop the Playstation from scratch making it a 32-bit console that was simple yet powerful, easy to program for, and cheap. The new Sony Computer Entertainment division (SCE, SCEA, SCEE) began to use their company connections, and financial influence to persuade 160 3rd party licensees in North America alone and over 400 worldwide to develop for the newly designed Playstation.

The Playstation (a.k.a PSX) was released shortly after the Sega Saturn on December 2nd 1994. The console was an immediate success selling over 100,000 units it’s first weekend. Developers found the Playstation simpler to develop for then it’s 32-bit rival Saturn. Sony then took it’s console abroad. The Sony Playstation immediately saw success in America in on September 9th 1995 driven by a strong advertising campaign, and a price $100 cheaper then Sega Saturn. Europe saw releases a month later. The PSX eventually claimed the number one videogame console sales position by beating out the Saturn, and even maintaining it’s position after the eventual release of Nintendo’s 64-bit console. Even after the release of next generation systems, Sony saw an opportunity to make even more money out of the PSX. In 1999 Sony released the PSone. This remodeled PSX console was made to the size of a portable CD Disk player. It was also both cheaper to by, and cheaper to produce. LCD screens, battery packs, and vehicle power outlets also made the console somewhat portable. The PSX also has one of the largest libraries of software spanning 1000+ releases, and a wide assortment of accessories. Sony entered the videogame market with a formula for success.

FACT: In mid 1997, Ken Kutaragi brought back an idea that had not been seen in almost 20 years. A special version of the Playstation called Net Yaroze (Yaroze meaning “Let’s do it together”) was released in limited quantities for around $750USD. This unit was a simplified development kit that would allow users to make their own PSX games using the C program language. Such an idea was last introduced back in 1979 with the Bally Professional Arcade (Bally BASIC), the Magnavox Odyssey2 (Computer Intro), and the Atari 2600 (BASIC Programming). The console contained both S-video and A/V ports and cables and software to connect to any Windows / Mac PC. The unique thing about the Yaroze is that it did not contain region lockouts so pretty much any game from any country could be played. However it did come with a special memory card that was required to start the console. The memory card contained protections that prevented copied games from running. Sony even established a website to assist programmers in development.

We hope this page helped with the Swap Magic San Andreas fix problems for you.



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