SAN
ANDREAS ON V9 DRE PROBLEMS SOLVED (BEST MEDIA INSIDE!)
... on the net for people to learn how to fix and modify ... is
it better then dvd-r for games like san andreas or is ... PS2 V4
Swap Magic 3.3 w/ Slide Card NEC ND-3500A w ...
http://forums.afterdawn.com/thread_view.cfm/132748
Help
with San Andreas
... Hi, thanks for rteplying, iam using Swap Magic. I burned it
with DVD ... Its just San Andreas. Is there any way i can use DVDLoader
to fix this little problem ...
http://forums.afterdawn.com/thread_view.cfm/140368
SWAPMAGiCFiX.COM
identifies known problem games with Swap Magic 2.0 CD/DVD and links
directly to the appropriate WORKiNG FiX for each game.
Q. What is the Swap Magic 3.0 Boot Disk?
A. A lot of mod chip solutions needs a boot disk to work. In the
beginning DVD Region X and Action Replay from Datel was very popular
swap discs. But these products were used in lack of better alternatives
at that time. Now Swap Magic has arrived!
Swap Magic boot disks has been designed with one purpose in mind
- booting backups. In the Swap Magic 3.0 package, there is two discs.
One disc for booting CD-R games, and another for booting DVD-R games.
The disks contains all the needed information to boot a backup.
In short the procedure for booting a backup with Swap Magic is like
this:
1. Insert a Swap Magic Disc in your PlayStation2 (use CD or DVD
version)
2. When there is two options(Load Program and Video Mode)on the
screen, that is the time to swap the disc.
3. Use mod chip or Slide-Tool to eject the CD tray
4. Insert your CD or DVD backup
5. Use mod chip or Slide-Tool to put the CD tray back
6. Press X on joy pad and the game starts
Below is some interesting history on the playstation:
History of Sony Playstation
By Mary Bellis
The history of the Playstation begins in 1988 when
Sony and Nintendo were working together to develop the Super Disc.
The Super Disc was going to be a CD-ROM attachment that was intended
to be part of Nintendo's soon to be released Super Nintendo game.
However, Sony and Nintendo parted ways business-wise and the Super
Disc was never introduced or used by Nintendo. In 1991, Sony used
a modified version of the Super Disk as part of their new game console
- the Sony Playstation. Research and development for the PlayStation
had began in 1990, headed by Sony engineer, Ken Kutaragi.
Only two hundred models of the first Playstation (that
could play Super Nintendo game cartridges) were manufactured by
Sony. The original Playstation was designed as a multi-media and
multi-purpose entertainment unit. Besides being able to play Super
Nintendo games, the Playstation could play audio CDs and could read
CDs with computer and video information as well. In 1994, the new
PlayStation X (PSX) was released that was no longer compatable with
Nintendo game cartridges and only played CD-ROM based games. A smart
move that soon made Playstations the best selling game console.
Sony Playstation / PSOne
Japanese electronics company Sony’s involvement
in the videogame industry began as a manufacturer of a custom sound
chip used in Nintendo’s SuperNES console.
Rival companies NEC and Sega had taken the leap to
CD based gaming, and Nintendo had no intentions of being left behind.
They immediately partnered up with Sony to develop their CD based
system. Sony went on to develop two units. One was a 16-bit add-on
for the Super Famicom / NES that sat underneath the system and allowed
CD based gaming (SNES CD), and another as a stand-alone unit. Initially
the agreement allowed Sony the ability to license CD based games
for the system. Nintendo was not willing to relinquish control over
software licensing. They dropped Sony from the project, and approached
Phillips to develop the add-on. Ken Kutaragi, the Sony researcher
who had worked on the SNES PlayStation prototype and the sound chip
for the SNES (Sony SPC700), did not want to give up the hard work
put into the unit. He wanted to continue working on this project
and so approached then Sony President Norio Ogha to develop the
stand-alone console without Nintendo. The project continued, and
the new Sony Computer Entertainment Division was formed. Sony announced
the console dubbed ‘Playstation’ at the Tokyo International
Electronics Show in October 1991. The original Playstation concept
would be able to play SNES games, as well as educational CD software.
Nintendo would try to re-negotiate with Sony in fear that they would
drop support for the SuperNES sound chip, but the joint effort between
the companies never saw the light of day. Ken Kutaragi went back
to develop the Playstation from scratch making it a 32-bit console
that was simple yet powerful, easy to program for, and cheap. The
new Sony Computer Entertainment division (SCE, SCEA, SCEE) began
to use their company connections, and financial influence to persuade
160 3rd party licensees in North America alone and over 400 worldwide
to develop for the newly designed Playstation.
The Playstation (a.k.a PSX) was released shortly after
the Sega Saturn on December 2nd 1994. The console was an immediate
success selling over 100,000 units it’s first weekend. Developers
found the Playstation simpler to develop for then it’s 32-bit
rival Saturn. Sony then took it’s console abroad. The Sony
Playstation immediately saw success in America in on September 9th
1995 driven by a strong advertising campaign, and a price $100 cheaper
then Sega Saturn. Europe saw releases a month later. The PSX eventually
claimed the number one videogame console sales position by beating
out the Saturn, and even maintaining it’s position after the
eventual release of Nintendo’s 64-bit console. Even after
the release of next generation systems, Sony saw an opportunity
to make even more money out of the PSX. In 1999 Sony released the
PSone. This remodeled PSX console was made to the size of a portable
CD Disk player. It was also both cheaper to by, and cheaper to produce.
LCD screens, battery packs, and vehicle power outlets also made
the console somewhat portable. The PSX also has one of the largest
libraries of software spanning 1000+ releases, and a wide assortment
of accessories. Sony entered the videogame market with a formula
for success.
FACT: In mid 1997, Ken Kutaragi brought back an idea
that had not been seen in almost 20 years. A special version of
the Playstation called Net Yaroze (Yaroze meaning “Let’s
do it together”) was released in limited quantities for around
$750USD. This unit was a simplified development kit that would allow
users to make their own PSX games using the C program language.
Such an idea was last introduced back in 1979 with the Bally Professional
Arcade (Bally BASIC), the Magnavox Odyssey2 (Computer Intro), and
the Atari 2600 (BASIC Programming). The console contained both S-video
and A/V ports and cables and software to connect to any Windows
/ Mac PC. The unique thing about the Yaroze is that it did not contain
region lockouts so pretty much any game from any country could be
played. However it did come with a special memory card that was
required to start the console. The memory card contained protections
that prevented copied games from running. Sony even established
a website to assist programmers in development.
We hope this page helped with the Swap
Magic San Andreas fix problems for you.